![]() They’re not actively bad like the music, but they’re still just there. If you’ve heard one sound in a puzzle game, you’ve heard them all. There are a small handful of sounds in the game, each of the very unimpressive and typical of the genre. Sound effects are the only other thing worth talking about, but saying that is a stretch. The only time I played with the sound on was when I was listening to see if there were any new tracks. What this creates is an actively annoying quality that made me turn the sound off as often as possible. The music was so poorly implemented that it skips and jumps a lot. On its own, it is inoffensive and pure background music. It consists of the typical medieval style music you find in a lot of puzzle games. The most prevalent bit of audio is the music. ![]() This is not one of the better looking games on the DS to be sure. Overall, the graphics are bland at best and negatively affect gameplay at worst. ![]() It looks bad and it worsens the playing experience. This is especially a problem when you have to spot differences or find hidden objects. However, it appears it has been severely compressed in order to fit the screen, causing all of the pictures to be muddled and blurry looking. There is some fantasy style artwork in the game. One screen might as well just be any other. Still, there aren’t enough differences to really make things worthwhile. On top of that, you have mystical energy (more on that in the gameplay section) that is a different color for each section. For example, the earth school has a bear paw print for its red gem, while the water school uses a seahorse. Each book of magic has its own designs for gems. The screen you’ll see the most is the puzzle screen and thus, by default, you’ll see countless thousands of gems while playing this game. You have one option for play, a weak narrative, and an uninteresting high score system. Overall, there is very little meat on this game’s bones. This gives you no incentive to try and perfect a level. There is a high score feature, but it keeps track of overall score on all of the levels. You can change the language and mess with the sound. There is no free play mode and very little that you can customize in terms of preferences. You have four pages chapters each with four pages per book, leading to a total of 16 different pages that need to be filled out.Īs far as other options go, the game is lacking. Finally, when you’ve done that, you’ll need to play a spot the difference game in order to get a finished product. Then, you’ll actually start restoring pages, which you do by completing gem matching puzzles. You do this through a hidden object game. For starters, you’ll need to retrieve a key that opens the lock on the book. The basic setup is that you’ll have three parts to restoring each book, with each part having its own unique mini-game that you’ll need to complete. The only character in the game is a wizard who sends you out on your journey. ![]() That’s the setup, and also all of the plot you’ll get. It falls on you to to around and restore the books to pristine condition, which will somehow fix everything. Also, the great books that house the secrets of magic have been ruined. Each altar represents either fire, wind, earth, or water (sadly, there is no heart). ![]() It goes that a peaceful land is thrown into chaos when the four altars of the elements are destroyed. Does that, however, mean the game was actually any good? Read on to find out. I can say that of the three Storm City titles I’ve played, this was my favorite. Whatever the reason, here I am with another game from them. I’d like to think it was because I’m willing to give any publisher or developer a chance to prove my poor opinions of them wrong. Perhaps it was because I’m poor and I’ll take all of the games I can get a hold of. Perhaps it was because of the misinformation I received that this game was something like Puzzle Quest. One might wonder then, why I would volunteer to review this game. Click on the links if you want, but I’ll warn you now: the games sucked, and I didn’t like them one bit. These are two games you’ve probably never heard of, unless you’re an avid reader of my reviews. This is despite the fact that the only other games I’ve played from them were Monkey Madness and T.A.C. For whatever reason, I don’t immediately cringe when I see the Storm City Games logo on the corner of a box. ![]()
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