![]() ![]() ![]() The previous game saw Mordin begin to regret his work after meeting an old student of his, Maelon, performing horrific experiments in an attempt to find a cure. The genophage helped end a costly war between the krogan and other races, saving countless lives at the cost of a species now left without hope of flourishing again in the future. Mordin is a complex character and embodies one of the series' best morally grey plotlines. Your Shepard's stance on the situation will likely cost the lives of one of two major characters, krogan leader Wrex or Mordin, your salarian Mass Effect 2 squadmate who was instrumental in the genophage's development. Pursuing the latter option will enrage the krogans but please the genophage-creating salarians, ensuring their backing instead. Shepard is presented with a choice: either to facilitate the dispersal of a cure, or secretly sabotage it. Its removal is necessary to win their support in the ongoing galactic war. The first act's conclusion revolves around the reversal of the genophage, a weapon that has drastically reduced the war-like krogan race's fertility. Those new to the series will find certain decisions have been made for them - your Shepard will have destroyed the Collectors' base at the conclusion of Mass Effect 2, for example, while players present at the last game's finale had the choice of handing it over to the morally grey Cerberus. Mass Effect 3 has the unenviable job of continuing that story, its plot having to wriggle and wrap its way around the universe you have created. The conclusion of Mass Effect 2 broadened the story's sprawling options further, allowing any or all of the main characters to die, from a party as large as 12. Mass Effect 1 forced players to sacrifice one squad member over another on the planet Virmire, decide whether to eliminate the Rachni race for good, and choose whether to execute or save party member Wrex. From the gender and sexual orientation of its lead character to the fates of key players and entire races, the series has never shied away from big decisions. Mass Effect is a series shaped by the player's design. The final section discusses the game's ending. The article's second section details those found at the end of the second act, concerning the quarian-geth war. The article's first section discusses the choices made up to and including the mission on the krogan homeworld of Tuchanka. This article discusses these choices in detail, although is written so it can be read in sections. Spoiler note: Mass Effect 3's story is divided into three acts and doles out major moral choices at the conclusion of each. ![]()
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